<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fertilizingSowingMachine">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	
    <storeData>
        <name>
            <en>Pronto 9 DC</en></name>
        <specs>
            <neededPower>270</neededPower>
            <workingWidth>9.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_sowingMachine</function>
            <function>$l10n_function_sowingMachineDirect</function>
        </functions>
        <image>store_pronto9DC.png</image>
        <price>104000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HORSCH</brand>
        <category>seeders</category>
        <shopFoldingState>1</shopFoldingState>
        <vertexBufferMemoryUsage>4973824</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>864768</indexBufferMemoryUsage>
        <textureMemoryUsage>2621440</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
    <base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>pronto9DC.i3d</filename>
        <size width="4" length="9"/>
        <speedLimit value="15"/>
        <components>
            <component centerOfMass="0 0.5 0.5" solverIterationCount="10" mass="7265"/>
            <component centerOfMass="0 -0.1 0" solverIterationCount="10" mass="440"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="788"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="788"/>
            <joint component1="1" component2="2" node="jointAttacherBar" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="3" node="leftArmJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="4" node="rightArmJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <collisionPair component1="2" component2="3" enabled="false"/>
            <collisionPair component1="2" component2="4" enabled="false"/>
            <collisionPair component1="3" component2="4" enabled="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>
	
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel hasParticles="true">
                        <physics restLoad="2.3" repr="wheelBackLeft" radius="0.43" width="0.3" mass="0.06" initialCompression="50" suspTravel="0.1" spring="36" damper="20" frictionScale="2"/>
                    </wheel>
                    <wheel hasParticles="true">
                        <physics restLoad="2.3" repr="wheelBackRight" radius="0.43" width="0.3" mass="0.06" initialCompression="50" suspTravel="0.1" spring="36" damper="20" frictionScale="2"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="4.0" repr="wheelFront" radius="0.43" width="0.3" mass="0.06" brakeFactor="0" initialCompression="50" suspTravel="0.1" spring="75" damper="20" rotationDamping="0.003"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.5" repr="wheelLeftArmComponent" radius="0.43" width="0.3" mass="0.06" brakeFactor="0" initialCompression="50" suspTravel="0.1" spring="10" damper="20" rotationDamping="0.003"/>
                    </wheel>
                    <wheel hasParticles="true">
                        <physics restLoad="0.2" repr="wheelBackLeftLeftArmComponent" radius="0.4" width="0.3" mass="0.06" brakeFactor="0" initialCompression="50" suspTravel="0.1" spring="10" damper="20" rotationDamping="0.003"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.5" repr="wheelRightArmComponent" radius="0.43" width="0.3" mass="0.04" brakeFactor="0" initialCompression="50" suspTravel="0.1" spring="10" damper="20" rotationDamping="0.003"/>
                    </wheel>
                    <wheel hasParticles="true">
                        <physics restLoad="0.2" repr="wheelBackRightRightArmComponent" radius="0.4" width="0.3" mass="0.04" brakeFactor="0" initialCompression="50" suspTravel="0.1" spring="10" damper="20" rotationDamping="0.003"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="wheelsFront" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" configId="default"/>
            <dynamicallyLoadedWheel linkNode="wheelsBack" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" configId="front"/>
            <dynamicallyLoadedWheel linkNode="wheelLeftFrontLeftArmFront" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" configId="front"/>
            <dynamicallyLoadedWheel linkNode="wheelsLeftBack" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" configId="back"/>
            <dynamicallyLoadedWheel linkNode="wheelsRightFrontRightArmFront" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" configId="front"/>
            <dynamicallyLoadedWheel linkNode="wheelsRightBack" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" configId="back"/>
        </dynamicallyLoadedWheels>
    </wheels>
	
    <speedRotatingParts>
        <speedRotatingPart node="wheelsBack" wheelIndex="1"/>
        <speedRotatingPart node="wheelsFront" wheelIndex="3"/>
        <speedRotatingPart node="wheelsLeftBack" wheelIndex="5"/>
        <speedRotatingPart node="wheelLeftFrontLeftArmFront" wheelIndex="4"/>
        <speedRotatingPart node="wheelsRightBack" wheelIndex="7"/>
        <speedRotatingPart node="wheelsRightFrontRightArmFront" wheelIndex="6"/>
        <speedRotatingPart shaderNode="discsMiddleArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart node="discs2MiddleArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart node="discs3MiddleArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart shaderNode="discsLeftArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart node="discs2LeftArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart node="discs3LeftArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart shaderNode="discsRightArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart node="discs2RightArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart node="discs3RightArm" foldMinLimit="0" foldMaxLimit="0.03" radius="0.16"/>
        <speedRotatingPart shaderNode="discs1MiddleArmFront2" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="discs2MiddleArmFront2" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="discs2MiddleArmFront" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="discs1MiddleArmFront" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="discs1LeftArmFront2" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="discs2LeftArmFront2" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="discs2LeftArmFront" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="discs1LeftArmFront" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart node="outerDiscLeftArmFront2" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="disc2RightArmFront2" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="disc1RightArmFront2" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="disc1RightArmFront" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart shaderNode="disc2RightArmFront" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart node="outerDiscRightArmFront" foldMinLimit="0" foldMaxLimit="0.03" radius="0.19"/>
        <speedRotatingPart node="discLeftArmMarker" wheelIndex="1" foldMinLimit="0" foldMaxLimit="0.03" radius="0.158" ridgeMarkerAnim="leftArm" onlyActiveWhenLowered="true"/>
        <speedRotatingPart node="discRightArmMarker" wheelIndex="1" foldMinLimit="0" foldMaxLimit="0.03" radius="-0.158" ridgeMarkerAnim="rightArm" onlyActiveWhenLowered="true"/>
    </speedRotatingParts>
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="pronto9DC_attacher_component2" jointType="implement" lowerRotLimitScale="0 0 1" upperRotLimitScale="0 0 1" lowerTransLimitScale="0 1 0" allowsLowering="true">
                <distanceToGround lower="0.8" upper="0.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <lowerAnimation name="lowerAnimation" speed="-1"/>
        <brakeForce force="0.8"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="0>0|13|1"  length="1.4" diameter="0.02" straighteningFactor="1">
           <objectChange node="0>0|13|1|0" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="0>0|13|2" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="0>0|13|2|0" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="0>0|13|3"  length="1.2" diameter="0.02" straighteningFactor="1">
           <objectChange node="0>0|13|3|0" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="0>0|13|4" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="0>0|13|4|0" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="0>0|13|5"  length="1.2" diameter="0.02" straighteningFactor="1">
           <objectChange node="0>0|13|5|0" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="0>0|13|6" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="0>0|13|6|0" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="0>0|13|7" length="1.4" diameter="0.008" straighteningFactor="1">
            <objectChange node="0>0|13|7|0" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="0>0|13|1|0|0"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="0>0|13|2|0|0"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="0>0|13|3|0|0"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="0>0|13|4|0|0"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="0>0|13|5|0|0"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="0>0|13|6|0|0"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="0>0|13|7|0|0"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>
	
    <powerConsumer forceNode="pronto9DC_main_component1" maxForce="52" ptoRpm="480" neededMaxPtoPower="20"/>
	
    <lights>
        <sharedLight linkNode="rear2ChamberLight_03_left" filename="$data/shared/assets/lights/lizard/rearLight03_left.xml"/>
        <sharedLight linkNode="rear2ChamberLight_03_right" filename="$data/shared/assets/lights/lizard/rearLight03_right.xml"/>
        <sharedLight linkNode="redTriangle_02_1" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml"/>
        <sharedLight linkNode="redTriangle_02_2" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml"/>
        <sharedLight linkNode="frontLightCone_01_1" filename="$data/shared/assets/lights/lizard/frontLight02.xml"/>
        <sharedLight linkNode="frontLightCone_01_2" filename="$data/shared/assets/lights/lizard/frontLight02.xml"/>
        <sharedLight linkNode="yellowRound_02_1" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml"/>
        <sharedLight linkNode="yellowRound_02_2" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml"/>
        <realLights>
            <low>
                <light node="workLight_low" lightTypes="2"/>
            </low>
            <high>
                <light node="backLightsHigh" lightTypes="0"/>
                <light node="workLight_high" lightTypes="1"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh"/>
            </high>
        </realLights>
        <defaultLights>
            <defaultLight shaderNode="worklightBackStatic" lightTypes="1"/>
        </defaultLights>
    </lights>
	
    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNodeMiddleArm" forceFactor="1" threshold="0.05" depthNode="groundReferenceNodeMiddleArm"/>
        <groundReferenceNode node="depthNodeLeftMarker"  forceFactor="0" threshold="0.15" depthNode="depthNodeLeftMarker"/>
        <groundReferenceNode node="depthNodeRightMarker" forceFactor="0" threshold="0.15" depthNode="depthNodeRightMarker"/>
        <groundReferenceNode node="0>0|5|2|2|0|4|3"      forceFactor="0" threshold="0.15" depthNode="0>0|5|2|2|0|4|3"/>
    </groundReferenceNodes>
	
    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea" needsSetIsTurnedOn="false">
            <area startNode="workAreaStartSowing" widthNode="workAreaWidthSowing" heightNode="workAreaHeightSowing"/>
            <groundReferenceNode index="1"/>
            <folding minLimit="0" maxLimit="0.03"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <ridgeMarkerArea node="0>0|5|0|0|5|0|0|1|1" size="0.1" testAreaOffset="0.75"/>
            <groundReferenceNode index="2" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <ridgeMarkerArea node="0>0|5|1|0|5|0|0|1|1" size="0.1" testAreaOffset="0.75"/>
            <groundReferenceNode index="3" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>
	
    <ridgeMarker onlyActiveWhenLowered="true" foldMinLimit="0.0" foldMaxLimit="0.125">
        <marker animName="leftArm"  workAreaIndex="2"/>
        <marker animName="rightArm" workAreaIndex="3"/>
    </ridgeMarker>
	
    <workParticles>
        <particleAnimation>
            <node node="soilAnimation2MiddleArmFront2" refNodeIndex="1" materialType="SOIL" maxDepth="-0.01"/>
            <node node="soilAnimation1LeftArmFront2" refNodeIndex="1" materialType="SOIL" maxDepth="-0.01"/>
            <node node="soilAnimation3RightArmFront2" refNodeIndex="1" materialType="SOIL" maxDepth="-0.01"/>
            <node node="soilAnimationMiddle" refNodeIndex="1" materialType="SOIL" maxDepth="-0.01"/>
            <node node="soilAnimationLeftArm" refNodeIndex="1" materialType="SOIL" maxDepth="-0.01"/>
            <node node="soilAnimationRightArm" refNodeIndex="1" materialType="SOIL" maxDepth="-0.01"/>
            <node node="soilAnimationRightLeftArm" refNodeIndex="2" materialType="SOIL" maxDepth="-0.01"/>
            <node node="soilAnimationRight1RightArm" refNodeIndex="3" materialType="SOIL" maxDepth="-0.01"/>
        </particleAnimation>
        <particle>
            <node node="soilEmitterMiddleArm" refNodeIndex="1" particleType="SOIL"/>
            <node node="soilEmitterLeftArm" refNodeIndex="1" particleType="SOIL"/>
            <node node="soilEmitterRightArm" refNodeIndex="1" particleType="SOIL"/>
            <node node="smokeEmitterMiddleArm" refNodeIndex="1" particleType="SOIL_SMOKE"/>
            <node node="smokeEmitterLeftArm" refNodeIndex="1" particleType="SOIL_SMOKE"/>
            <node node="smokeEmitterRightArm" refNodeIndex="1" particleType="SOIL_SMOKE"/>
            <node node="soilEmitter3MiddleArm" refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false"/>
            <node node="soilEmitter1LeftArm" refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false"/>
            <node node="soilEmitter2RightArm" refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false"/>
        </particle>
    </workParticles>
	
    <sprayer fillUnitIndex="2" unloadInfoIndex="2" loadInfoIndex="2">
        <usageScales workingWidth="9" scale="1"/>
    </sprayer>

	<workCameras>
        <workCamera translation="0 0.02280011 -0.05404727" rotation="-40 0 0" node="0>0|10|7" fov="70" />
    </workCameras>
	
    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
				<foldingParts startMoveDirection="1" foldMiddleAnimTime="0.125" turnOnFoldMaxLimit="0.2" turnOnFoldMinLimit="0">
					<foldingPart animationName="folding" speedScale="0.7"/>
				</foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
	
    <animations>
        <animation name="folding">
            <!-- lowering -->
            <part node="discArmFrontMiddleArm" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0"/>
            <part node="discArmBackMiddleArm" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0"/>
            <part node="discArmMiddleArmFront" startTime="0" endTime="1" startRot="60 0 0" endRot="0 0 0"/>
            <part node="soilAnimation2MiddleArmFront2" startTime="0" endTime="1" startRot="60 0 0" endRot="0 0 0"/>
            <part node="discArmFrontLeftArm" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0"/>
            <part node="discArmBackLeftArm" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0"/>
            <part node="discArmLeftArmFront" startTime="0" endTime="1" startRot="60 0 0" endRot="0 0 0"/>
            <part node="soilAnimation1LeftArmFront2" startTime="0" endTime="1" startRot="60 0 0" endRot="0 0 0"/>
            <part node="discArmFrontRightArm" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0"/>
            <part node="discArmBackRightArm" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0"/>
            <part node="discArmRightArm" startTime="0" endTime="1" startRot="60 0 0" endRot="0 0 0"/>
            <part node="soilAnimation3RightArmFront2" startTime="0" endTime="1" startRot="60 0 0" endRot="0 0 0"/>
            <part node="sowingArmMiddleArm" startTime="0" endTime="1" startRot="-19.5 0 0" endRot="0 0 0"/>
            <part node="sowingArmLeftArm" startTime="0" endTime="1" startRot="-19.5 0 0" endRot="0 0 0"/>
            <part node="sowingArmRightArm" startTime="0" endTime="1" startRot="-19.5 0 0" endRot="0 0 0"/>
            <part node="wheelArmFront" startTime="0" endTime="1" startRot="0 0 0" endRot="-25 0 0"/>
            <part node="wheelArmFrontLeftArm" startTime="0" endTime="1" startRot="0 0 0" endRot="-25 0 0"/>
            <part node="wheelArmFrontLeftArmComponent" startTime="0" endTime="1" startRot="0 0 0" endRot="-45 0 0"/>
            <part node="wheelArmFrontRightArm" startTime="0" endTime="1" startRot="0 0 0" endRot="-25 0 0"/>
            <part node="wheelArmFrontRightArmComponent" startTime="0" endTime="1" startRot="0 0 0" endRot="-45 0 0"/>
            <part node="wheelFrontRot" startTime="0" endTime="1" startRot="0 0 0" endRot="-45 0 0"/>
            <part startTime="1" endTime="2" componentJointIndex="2" startRotLimit="0 0 5" endRotLimit="0 0 0"/>
            <part startTime="1" endTime="2" componentJointIndex="3" startRotLimit="0 0 5" endRotLimit="0 0 0"/>
            <part node="leftArmJoint" startTime="1" endTime="7.5" startRot="0 0 0" endRot="0 0 90"/>
            <part node="rightArmJoint" startTime="1" endTime="7.5" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="lockLeft" startTime="7.5" endTime="8" startRot="0 0 0" endRot="0 0 -10"/>
            <part node="lockRight" startTime="7.5" endTime="8" startRot="0 0 0" endRot="0 0 10"/>
            <!-- bones -->
            <part node="left_bone_animation" startTime="1" endTime="7.5" startRot="0 0 0" endRot="0 0 -60" startTrans="1.215 1.69 -1.996" endTrans="0.385 1.595 -1.977"/>
            <part node="right_bone_animation" startTime="1" endTime="7.5" startRot="0 0 0" endRot="0 0 60" startTrans="-1.215 1.69 -1.996" endTrans="-0.385 1.595 -1.977"/>
            <!-- ladder -->
            <part node="platform" startTime="1" endTime="4" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="platformBar" startTime="1" endTime="4" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="platformBarPart" startTime="1" endTime="4" startRot="0 0 0" endRot="0 0 90"/>
            <part node="ladderArm1" startTime="1" endTime="4" startRot="0 0 0" endRot="0 -78.2 0"/>
            <part node="ladder" startTime="1" endTime="4" startRot="0 0 0" endRot="0 78.2 0"/>
            <part node="ladderArm2" startTime="1" endTime="4" startRot="0 0 0" endRot="0 -78.2 0"/>

            <sound template="defaultHydraulicSound" startTime="1.3"  endTime="7.5"  volumeScale="1.3" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="1.1"  endTime="7.5"  volumeScale="1.3" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.99" volumeScale="1.3" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1" />
            <sound template="foldStartMed02"        startTime="4.8"  direction="-1" volumeScale="2.3" pitchScale="0.9" />
            <sound template="sheetImp01"            startTime="4.8"  direction="-1" volumeScale="2.3" pitchScale="0.9" />
            <sound template="foldStartSm01"         startTime="4.6"  direction="-1" volumeScale="1.6" pitchScale="0.5" />
            <sound template="sheetImp03"            startTime="4.6"  direction="-1" volumeScale="1.6" pitchScale="0.5" />
            <sound template="foldStopSm02"          startTime="1.3"  direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="1.3"  direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="sheetImp03"            startTime="1.2"  direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="foldStartMed02"        startTime="0.1"  direction="-1" volumeScale="3"   pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="0.1"  direction="-1" volumeScale="3"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.99" direction="-1" volumeScale="1"   pitchScale="0.6" />
            <sound template="raiseGroundMed01"      startTime="0.01" direction="1"  volumeScale="1.5" pitchScale="0.8" />
            <sound template="foldStartMed02"         startTime="0.9"  direction="1"  volumeScale="1.5" pitchScale="1" />
            <sound template="sheetImp02"            startTime="0.9"  direction="1"  volumeScale="1.5" pitchScale="1" />
            <sound template="foldStartMed01"        startTime="1.01" direction="1"  volumeScale="2.5" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="1.01" direction="1"  volumeScale="2.5" pitchScale="0.9" />
            <sound template="foldStopMed02"         startTime="1.2"  direction="1"  volumeScale="1.5" pitchScale="0.9" />
            <sound template="sheetImp01"            startTime="1.2"  direction="1"  volumeScale="1.5" pitchScale="0.9" />
            <sound template="foldStopSm02"          startTime="4.6"  direction="1"  volumeScale="1.5" pitchScale="0.6" />
            <sound template="sheetImp06"            startTime="4.6"   direction="1" volumeScale="1.5" pitchScale="0.8" />
            <sound template="sheetImp05"            startTime="4.8"   direction="1" volumeScale="1.5" pitchScale="0.8" />
        </animation>
        <animation name="leftArm">
            <part node="markerLeftRot" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -11.8"/>
            <part node="markerLeftLeftArm" startTime="0" endTime="2" startRot="0 0 0" endRot="0 -90 0"/>
			
            <sound template="defaultHydraulicSound" startTime="0"  endTime="2"  volumeScale="1.3" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="0"  endTime="2"  volumeScale="1.3" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1" />
        </animation>
        <animation name="rightArm">
            <part node="markerRightRot" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 11.8"/>
            <part node="markerRight" startTime="0" endTime="2" startRot="0 0 0" endRot="0 90 0"/>
			
            <sound template="defaultHydraulicSound" startTime="0"  endTime="2"  volumeScale="1.3" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="0"  endTime="2"  volumeScale="1.3" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1" />
        </animation>
        <animation name="backArm">
            <!-- <part node="markerRightRot" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 11.8"/> -->
            <part node="drivingLaneMarkerArms" startTime="0" endTime="1" startRot="0 0 0" endRot="-7 0 0"/>
            <part node="0>0|5|2|2|0|4|3" startTime="0" endTime="1" startTrans="0 1 -0.899" endTrans="0 0.2 -0.899"/>
			
            <sound template="defaultHydraulicSound" startTime="0"  endTime="2"  volumeScale="1.3" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="0"  endTime="2"  volumeScale="1.3" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1" />
        </animation>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.3" startRot="85 0 0" endRot="0 0 0"/>
            <part node="supportCol" startTime="0" endTime="0.3" startTrans="0 0.45 0" endTrans="0 0 0"/>
            <part componentJointIndex="1" startTime="0" endTime="0.3" startRotLimit="0 90 10" endRotLimit="0 0 0"/>

            <sound template="latchSmall" startTime="0.49" volumeScale="0.2" pitchScale="1.6" linkNode="attacherJoint"/>
            <sound template="clackVar1"  startTime="0.2"  volumeScale="1.5" pitchScale="1.2" linkNode="attacherJoint"/>
        </animation>
        <!-- cover -->
        <animation name="toggleCover">
            <part node="cover" startTime="0" endTime="3.50" startRot="0 0 0" endRot="0 0 80"/>

            <sound template="clackVar6"    startTime="1"    direction="1"  volumeScale="1.1" pitchScale="1.5"/>
            <sound template="clackVar6"    startTime="0.01" direction="-1" volumeScale="1.1" pitchScale="1.5"/>
            <sound template="fabricCover1" startTime="1.04" direction="1"  volumeScale="1.1" pitchScale="1.5"/>
            <sound template="fabricCover2" startTime="1.04" direction="-1" volumeScale="1.1" pitchScale="1.5"/>
        </animation>
    </animations>
	
    <randomlyMovingParts>
        <randomlyMovingPart node="sowingArmMiddleArmRot" rotAxis="1" rotMean="0 -1" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="sowingArmRightArmRot" rotAxis="1" rotMean="0 -1" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="sowingArmLeftArmRot" rotAxis="1" rotMean="0 -1" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="discArmBackRightArmRot" rotAxis="1" rotMean="0 -5" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="discArmFrontRightArmRot" rotAxis="1" rotMean="0 -5" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="discArmFrontLeftArmRot" rotAxis="1" rotMean="0 -5" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="discArmBackLeftArmRot" rotAxis="1" rotMean="0 -5" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="discArmFrontMiddleArmRot" rotAxis="1" rotMean="0 -5" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="discArmBackMiddleArmRot" rotAxis="1" rotMean="0 -5" rotVariance="0.25 -0.25" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true"/>
    </randomlyMovingParts>
	
    <cylindered>
        <movingTools>
            <movingTool node="leftArmJoint" playSound="true">
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="rightArmJoint" playSound="true">
                <componentJoint index="3"/>
            </movingTool>
            <movingTool node="wheelArmFront" wheelIndices="3 4 6">
                <dependentPart node="hydraulicWheelArmMiddleArm"/>
            </movingTool>
            <movingTool node="wheelArmFrontLeftArmComponent" wheelIndices="5"/>
            <movingTool node="wheelArmFrontLeftArm" playSound="true">
                <dependentPart node="hydraulicWheelArmFrontLeftArm"/>
            </movingTool>
            <movingTool node="wheelArmFrontRightArmComponent" wheelIndices="7"/>
            <movingTool node="wheelArmFrontRightArm" playSound="true">
                <dependentPart node="hydraulicWheelArmFrontRightArm"/>
            </movingTool>
            <movingTool node="discArmMiddleArmFront" playSound="true">
                <dependentPart node="hydraulicDiscsMiddleArm"/>
            </movingTool>
            <movingTool node="discArmLeftArmFront" playSound="true">
                <dependentPart node="hydraulicDiscsLeftArm"/>
            </movingTool>
            <movingTool node="discArmRightArm" playSound="true">
                <dependentPart node="hydraulicDiscsRightArm"/>
            </movingTool>
            <!-- sowing discs -->
            <movingTool node="drivingLaneMarkerArms" playSound="true">
                <dependentPart node="hydraulicSowingArmMiddleArm"/>
            </movingTool>
            <movingTool node="sowingArmLeftArm" playSound="true">
                <dependentPart node="hydraulicSowingArmLeftArm"/>
            </movingTool>
            <movingTool node="sowingArmRightArm" playSound="true">
                <dependentPart node="hydraulicSowingArmRightArm"/>
            </movingTool>
            <!-- ladder -->
            <movingTool node="ladderArm1" playSound="true">
                <dependentPart node="plattformBarRot1"/>
            </movingTool>
            <!-- lock -->
            <movingTool node="lockLeft" playSound="true">
                <dependentPart node="hydraulicLock"/>
            </movingTool>
            <!-- marker -->
            <movingTool node="markerLeftLeftArm" playSound="true">
                <dependentPart node="hydraulicMarkerLeftArm"/>
                <dependentPart node="leftMarkerSpring"/>
            </movingTool>
            <movingTool node="markerRight" playSound="true">
                <dependentPart node="hydraulicMarkerRightArm"/>
                <dependentPart node="rightMarkerSpring"/>
            </movingTool>
            <!-- cover -->
            <movingTool node="cover" playSound="true">
                <dependentPart node="hydraulic"/>
                <dependentPart node="drivingLaneMarkerArmsHydraulic"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="leftArmRot" referencePoint="leftArmRefLeftArmComponent" referenceFrame="leftArmRefLeftArmComponent" isActiveDirty="true" limitedAxis="3" maxUpdateDistance="-">
                <dependentPart node="hydraulicMain"/>
            </movingPart>
            <movingPart node="rightArmRot" referencePoint="rightArmRefRightArmComponent" referenceFrame="rightArmRefRightArmComponent" isActiveDirty="true" limitedAxis="3" maxUpdateDistance="-">
                <dependentPart node="hydraulicMain"/>
            </movingPart>
            <movingPart node="hydraulicMain" referencePoint="hydraulicMainRefLeftArm" referenceFrame="pronto9DC_main_component1">
                <translatingPart node="hydraulicMainPunch"/>
            </movingPart>
            <movingPart node="hydraulicWheelArmMiddleArm" referencePoint="hydraulicWheelArmRef" referenceFrame="hydraulicWheelArmRef">
                <translatingPart node="hydraulicWheelArmMiddleArmPunch"/>
            </movingPart>
            <movingPart node="hydraulicWheelArmFrontLeftArm" referencePoint="hydraulicWheelArmFrontRefLeftArm" referenceFrame="hydraulicWheelArmFrontRefLeftArm">
                <translatingPart node="hydraulicWheelArmFrontLeftArmPunch"/>
            </movingPart>
            <movingPart node="hydraulicWheelArmFrontRightArm" referencePoint="hydraulicWheelArmFrontRefRightArmFront" referenceFrame="hydraulicWheelArmFrontRefRightArmFront">
                <translatingPart node="hydraulicWheelArmFrontRightArmPunch"/>
            </movingPart>
            <movingPart node="hydraulicSowingArmMiddleArm" referencePoint="hydraulicSowingArmRefMiddleArm" referenceFrame="hydraulicSowingArmRefMiddleArm" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicSowingArmMiddleArmPunch"/>
            </movingPart>
            <movingPart node="hydraulicSowingArmLeftArm" referencePoint="hydraulicSowingArmRefLeftArm" referenceFrame="hydraulicSowingArmRefLeftArm" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicSowingArmLeftArmPunch"/>
            </movingPart>
            <movingPart node="hydraulicSowingArmRightArm" referencePoint="hydraulicSowingArmRefRightArm" referenceFrame="hydraulicSowingArmRefRightArm" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicSowingArmRightArmPunch"/>
            </movingPart>
            <movingPart node="hydraulicDiscsMiddleArm" referencePoint="hydraulicDiscsRefMiddleArmFront" referenceFrame="hydraulicDiscsRefMiddleArmFront" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicDiscsMiddleArmPunch"/>
            </movingPart>
            <movingPart node="hydraulicDiscsLeftArm" referencePoint="hydraulicDiscsRefLeftArmFront" referenceFrame="hydraulicDiscsRefLeftArmFront" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicDiscsLeftArmPunch"/>
            </movingPart>
            <movingPart node="hydraulicDiscsRightArm" referencePoint="hydraulicDiscsRef" referenceFrame="hydraulicDiscsRef" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicDiscsRightArmPunch"/>
            </movingPart>
            <movingPart node="plattformBarRot1" referencePoint="plattformBarPartRef" referenceFrame="pronto9DC_main_component1" limitedAxis="2">
                <dependentPart node="plattformBarPart"/>
                <dependentPart node="plattformBarRot2"/>
                <dependentPart node="hydraulicPlatform"/>
            </movingPart>
            <movingPart node="plattformBarPart" referencePoint="plattformBarPartRef" referenceFrame="pronto9DC_main_component1"/>
            <movingPart node="plattformBarRot2" referencePoint="plattformBarRot1" referenceFrame="plattformBarPart" limitedAxis="3"/>
            <movingPart node="hydraulicPlatform" referencePoint="hydraulicPlatformRef" referenceFrame="hydraulicPlatformRefFrame">
                <translatingPart node="hydraulicPlatformPunch"/>
            </movingPart>
            <movingPart node="hydraulicLock" referencePoint="hydraulicLockRef" referenceFrame="hydraulicLockRef">
                <translatingPart node="hydraulicLockPunch"/>
            </movingPart>
            <movingPart node="hydraulicMarkerLeftArm" referencePoint="hydraulicMarkerRefLeftArm" referenceFrame="hydraulicMarkerRefLeftArm">
                <translatingPart node="hydraulicMarkerLeftArmPunch"/>
            </movingPart>
            <movingPart node="leftMarkerSpring" referencePoint="leftMarkerSpringRef" referenceFrame="leftMarkerSpringRef">
                <dependentPart node="leftMarkerSpringPart"/>
            </movingPart>
            <movingPart node="leftMarkerSpringPart" referencePoint="leftMarkerSpringRef" referenceFrame="leftMarkerSpringRef" scaleZ="true" invertZ="true"/>
            <movingPart node="hydraulicMarkerRightArm" referencePoint="hydraulicMarkerRefRightArm" referenceFrame="hydraulicMarkerRefRightArm">
                <translatingPart node="hydraulicMarkerPunch"/>
            </movingPart>
            <movingPart node="rightMarkerSpring" referencePoint="rightMarkerSpringRefRightArm" referenceFrame="rightMarkerSpringRefRightArm">
                <dependentPart node="rightMarkerSpringPart"/>
            </movingPart>
            <movingPart node="rightMarkerSpringPart" referencePoint="rightMarkerSpringRefRightArm" referenceFrame="rightMarkerSpringRefRightArm" scaleZ="true" invertZ="true"/>
            <movingPart node="attacherYRot" referencePoint="attacherRef" referenceFrame="jointAttacherBar" isActiveDirty="true" limitedAxis="2" maxUpdateDistance="300">
                <dependentPart node="attacherZRot"/>
            </movingPart>
            <movingPart node="attacherZRot" referenceFrame="attacherRef" limitedAxis="1"/>
            <movingPart node="hydraulic" referencePoint="coverHydraulicRef" referenceFrame="coverHydraulicRef">
                <translatingPart node="hydraulicPunch"/>
            </movingPart>
            <movingPart node="drivingLaneMarkerArmsHydraulic" referencePoint="drivingLaneMarkerArmsHydraulicRef" referenceFrame="drivingLaneMarkerArmsHydraulicRef">
                <translatingPart node="drivingLaneMarkerArmsHydraulicPunch"/>
            </movingPart>
        </movingParts>
    </cylindered>

    <configurationSets>
        <configurationSet name="Med gødning" >
            <configuration name="fillVolume"   index="1" />
            <configuration name="fillUnit"     index="1" />
        </configurationSet>
        <configurationSet  name="Uden gødning" >
            <configuration name="fillVolume"   index="2" />
            <configuration name="fillUnit"     index="2" />
        </configurationSet>
    </configurationSets>
	
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration >
                <fillUnits>
                    <unloading width="10" offset="0 0 -5.5"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="3100">
                        <exactFillRootNode node="exactFillRootNode2" extraEffectDistance="0.6"/>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer" capacity="2100">
                        <exactFillRootNode node="exactFillRootNode" extraEffectDistance="0.6"/>
                    </fillUnit>
                <objectChange node="0>0|10|6|3" visibilityActive="false" visibilityInactive="true"/>
                <objectChange node="0>0|10|6|2" visibilityActive="true" visibilityInactive="false"/>
                </fillUnits>
            </fillUnitConfiguration>
            <fillUnitConfiguration >
                <fillUnits>
                    <unloading width="10" offset="0 0 -5.5"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="5200">
                        <exactFillRootNode node="exactFillRootNode2" extraEffectDistance="0.6"/>
                        <exactFillRootNode node="exactFillRootNode" extraEffectDistance="0.6"/>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer" capacity="0">
                        <exactFillRootNode node="exactFillRootNode" extraEffectDistance="0.6"/>
                    </fillUnit>
                <objectChange node="0>0|10|6|3" visibilityActive="false" visibilityInactive="true"/>
                <objectChange node="0>0|10|6|2" visibilityActive="true" visibilityInactive="false"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeSeeds"      fillUnitIndex="1" maxDelta="0.1"/>
                    <volume node="fillVolumeFertilizer" fillUnitIndex="2" maxDelta="0.1"/>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeSeeds"      fillUnitIndex="1" maxDelta="0.1"/>
                    <volume node="fillVolumeFertilizer" fillUnitIndex="1" maxDelta="0.1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="unloadNodeSeeds" width="1.4" length="0.1"/>
            </unloadInfo>
            <unloadInfo>
                <node node="unloadNodeFertilizer" width="1.4" length="0.1"/>
            </unloadInfo>
        </unloadInfos>
        <loadInfos>
            <loadInfo>
                <node node="loadNodeSeeds" width="1.4" length="0.1"/>
            </loadInfo>
            <loadInfo>
                <node node="loadNodeFertilizer" width="1.4" length="0.1"/>
            </loadInfo>
        </loadInfos>
    </fillVolume>
	
    <sowingMachine fillUnitIndex="1">
        <seedFruitTypeCategories>sowingMachine</seedFruitTypeCategories>
        <needsActivation value="true"/>
        <useDirectPlanting value="true"/>
        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="pronto9DC_main_component1"/>
            <airBlower template="DEFAULT_SOWING_AIR_BLOWER" linkNode="pronto9DC_main_component1"/>
        </sounds>
    </sowingMachine>
	
    <cover>
        <coverConfigurations>
            <coverConfiguration>
                <cover openAnimation="toggleCover" fillUnitIndices="1 2" openOnBuy="false"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>
	
    <turnOnVehicle turnOffIfNotAllowed="true"/>

    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger" width="7.0" height="3.0"/>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation rotationJointNode="jointAttacherBar" wheelIndices="1 2"/>
        <toolReverserDirectionNode node="sizeMarkerBack"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="2 3" width="4.7" height="4.7" length="7.3" lengthOffset="0.5"/>
    </ai>
	
    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-3.5" maxZ="2.2" yOffset="0.5"/>
        <bendingNode minX="0.4" maxX="3.5" minZ="-3.0" maxZ="2.7" yOffset="0.0" node="leftArm"/>
        <bendingNode minX="-3.5" maxX="-0.4" minZ="-3.0" maxZ="2.7" yOffset="0.0" node="rightArmJoint"/>
    </foliageBending>
	
    <baseMaterial>
        <material name="pronto9DC_mat" baseNode="pronto9dc_vis">
            <shaderParameter name="colorMat0" value="HORSCH_RED1"/>
        </material>
    </baseMaterial>
	
	<designConfigurations title="$l10n_configuration_ladder">
        <designConfiguration name="$l10n_configuration_ladder1" price="0">
            <objectChange node="0>0|10|6|1" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>0|10|6|0" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>0|5|3" visibilityActive="false" visibilityInactive="true"/>
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_ladder2" price="1500">
            <objectChange node="0>0|10|6|1" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>0|10|6|0" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>0|5|3" visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
    </designConfigurations>
	
	<design2Configurations title="$l10n_configuration_wheelSetup">
        <design2Configuration name="$l10n_configuration_valueNo" price="0">
            <objectChange node="0>0|5|0|0|2" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>0|5|0|0|4|0" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>0|5|1|0|2" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>0|5|1|0|4|0" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>0|0|2" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>0|6|0" visibilityActive="false" visibilityInactive="true"/>
        </design2Configuration>
        <design2Configuration name="$l10n_configuration_valueYes" price="3000">
            <objectChange node="0>0|5|0|0|2" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>0|5|0|0|4|0" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>0|5|1|0|2" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>0|5|1|0|4|0" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>0|0|2" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>0|6|0" visibilityActive="true" visibilityInactive="false"/>
        </design2Configuration>
    </design2Configurations>
	
    <wearable wearDuration="4800" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="900" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	
    <i3dMappings>
        <i3dMapping id="pronto9DC_main_component1" node="0>"/>
        <i3dMapping id="pronto9dc_vis" node="0>0"/>
        <i3dMapping id="wheelBackLeft" node="0>0|0|0"/>
        <i3dMapping id="wheelBackRight" node="0>0|0|1"/>
        <i3dMapping id="wheelArmFront" node="0>0|0|2"/>
        <i3dMapping id="wheelFrontRot" node="0>0|0|2|0"/>
        <i3dMapping id="wheelFront" node="0>0|0|2|0|0"/>
        <i3dMapping id="wheelsFront" node="0>0|0|2|1"/>
        <i3dMapping id="hydraulicWheelArmRef" node="0>0|0|2|2"/>
        <i3dMapping id="wheelsBack" node="0>0|0|3"/>
        <i3dMapping id="jointAttacherBar" node="0>0|1|1"/>
        <i3dMapping id="attacherYRot" node="0>0|1|1|0"/>
        <i3dMapping id="attacherZRot" node="0>0|1|1|0|0"/>
        <i3dMapping id="supportArm" node="0>0|1|2|0"/>
        <i3dMapping id="supportCol" node="0>0|1|2|1"/>
        <i3dMapping id="rear2ChamberLight_03_left" node="0>0|2|0|0"/>
        <i3dMapping id="rear2ChamberLight_03_right" node="0>0|2|0|1"/>
        <i3dMapping id="redTriangle_02_1" node="0>0|2|0|2"/>
        <i3dMapping id="redTriangle_02_2" node="0>0|2|0|3"/>
        <i3dMapping id="frontLightCone_01_1" node="0>0|2|0|4"/>
        <i3dMapping id="frontLightCone_01_2" node="0>0|2|0|5"/>
        <i3dMapping id="yellowRound_02_1" node="0>0|2|0|6"/>
        <i3dMapping id="yellowRound_02_2" node="0>0|2|0|7"/>
        <i3dMapping id="backLightsHigh" node="0>0|2|1"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2"/>
        <i3dMapping id="turnLightRightBack" node="0>0|2|3"/>
        <i3dMapping id="workLight_high" node="0>0|2|4"/>
        <i3dMapping id="workLight_low" node="0>0|2|5"/>
        <i3dMapping id="worklightBackStatic" node="0>0|2|6"/>
        <i3dMapping id="leftArmJoint" node="0>0|3"/>
        <i3dMapping id="rightArmJoint" node="0>0|4"/>
        <i3dMapping id="leftArmRot" node="0>0|5|0"/>
        <i3dMapping id="leftArm" node="0>0|5|0|0"/>
        <i3dMapping id="wheelsLeftBack" node="0>0|5|0|0|0"/>
        <i3dMapping id="hydraulicMainRefLeftArm" node="0>0|5|0|0|1"/>
        <i3dMapping id="wheelArmFrontLeftArm" node="0>0|5|0|0|2"/>
        <i3dMapping id="hydraulicWheelArmFrontRefLeftArm" node="0>0|5|0|0|2|0"/>
        <i3dMapping id="wheelLeftFrontLeftArmFront" node="0>0|5|0|0|2|1"/>
        <i3dMapping id="discArmFrontLeftArmRot" node="0>0|5|0|0|3|0"/>
        <i3dMapping id="discArmFrontLeftArm" node="0>0|5|0|0|3|0|0"/>
        <i3dMapping id="discs1LeftArmFront2" node="0>0|5|0|0|3|0|0|0"/>
        <i3dMapping id="discs2LeftArmFront2" node="0>0|5|0|0|3|0|0|1"/>
        <i3dMapping id="outerDiscLeftArmFront2" node="0>0|5|0|0|3|0|0|2|0"/>
        <i3dMapping id="soilAnimation1LeftArmFront2" node="0>0|5|0|0|3|0|0|3|0"/>
        <i3dMapping id="discArmBackLeftArmRot" node="0>0|5|0|0|3|1"/>
        <i3dMapping id="discArmBackLeftArm" node="0>0|5|0|0|3|1|0"/>
        <i3dMapping id="discArmLeftArmFront" node="0>0|5|0|0|3|1|0|0"/>
        <i3dMapping id="hydraulicDiscsRefLeftArmFront" node="0>0|5|0|0|3|1|0|0|0"/>
        <i3dMapping id="discs2LeftArmFront" node="0>0|5|0|0|3|1|0|1"/>
        <i3dMapping id="discs1LeftArmFront" node="0>0|5|0|0|3|1|0|2"/>
        <i3dMapping id="sowingArmLeftArmRot" node="0>0|5|0|0|3|2"/>
        <i3dMapping id="sowingArmLeftArm" node="0>0|5|0|0|3|2|0"/>
        <i3dMapping id="hydraulicSowingArmRefLeftArm" node="0>0|5|0|0|3|2|0|0"/>
        <i3dMapping id="discsLeftArm" node="0>0|5|0|0|3|2|0|1"/>
        <i3dMapping id="discs2LeftArm" node="0>0|5|0|0|3|2|0|2"/>
        <i3dMapping id="discs3LeftArm" node="0>0|5|0|0|3|2|0|3"/>
        <i3dMapping id="soilAnimationLeftArm" node="0>0|5|0|0|3|2|0|4|0"/>
        <i3dMapping id="hydraulicWheelArmFrontLeftArm" node="0>0|5|0|0|4|0"/>
        <i3dMapping id="hydraulicWheelArmFrontLeftArmPunch" node="0>0|5|0|0|4|0|0"/>
        <i3dMapping id="hydraulicDiscsLeftArm" node="0>0|5|0|0|4|1"/>
        <i3dMapping id="hydraulicDiscsLeftArmPunch" node="0>0|5|0|0|4|1|0"/>
        <i3dMapping id="hydraulicSowingArmLeftArm" node="0>0|5|0|0|4|2"/>
        <i3dMapping id="hydraulicSowingArmLeftArmPunch" node="0>0|5|0|0|4|2|0"/>
        <i3dMapping id="markerLeftRot" node="0>0|5|0|0|5|0"/>
        <i3dMapping id="markerLeftLeftArm" node="0>0|5|0|0|5|0|0"/>
        <i3dMapping id="hydraulicMarkerRefLeftArm" node="0>0|5|0|0|5|0|0|0"/>
        <i3dMapping id="discLeftArmMarker" node="0>0|5|0|0|5|0|0|1|0"/>
        <i3dMapping id="depthNodeLeftMarker" node="0>0|5|0|0|5|0|0|2"/>
        <i3dMapping id="soilAnimationRightLeftArm" node="0>0|5|0|0|5|0|0|3"/>
        <i3dMapping id="markerLeftStartIndex" node="0>0|5|0|0|5|0|0|4"/>
        <i3dMapping id="markerLeftWidthIndex" node="0>0|5|0|0|5|0|0|5"/>
        <i3dMapping id="markerLeftHeightIndex" node="0>0|5|0|0|5|0|0|6"/>
        <i3dMapping id="markerLeftStartIndexTest" node="0>0|5|0|0|5|0|0|7"/>
        <i3dMapping id="markerLeftWidthIndexTest" node="0>0|5|0|0|5|0|0|8"/>
        <i3dMapping id="markerLeftHeightIndexTest" node="0>0|5|0|0|5|0|0|9"/>
        <i3dMapping id="hydraulicMarkerLeftArm" node="0>0|5|0|0|5|0|1"/>
        <i3dMapping id="hydraulicMarkerLeftArmPunch" node="0>0|5|0|0|5|0|1|0"/>
        <i3dMapping id="leftMarkerSpringRef" node="0>0|5|0|0|5|0|2"/>
        <i3dMapping id="leftMarkerSpring" node="0>0|5|0|0|5|1"/>
        <i3dMapping id="leftMarkerSpringPart" node="0>0|5|0|0|5|1|0"/>
        <i3dMapping id="soilEmitterLeftArm" node="0>0|5|0|0|8|0"/>
        <i3dMapping id="smokeEmitterLeftArm" node="0>0|5|0|0|8|1"/>
        <i3dMapping id="soilEmitter1LeftArm" node="0>0|5|0|0|8|2"/>
        <i3dMapping id="rightArmRot" node="0>0|5|1"/>
        <i3dMapping id="wheelsRightBack" node="0>0|5|1|0|0"/>
        <i3dMapping id="hydraulicMain" node="0>0|5|1|0|1"/>
        <i3dMapping id="hydraulicMainPunch" node="0>0|5|1|0|1|0"/>
        <i3dMapping id="wheelArmFrontRightArm" node="0>0|5|1|0|2"/>
        <i3dMapping id="hydraulicWheelArmFrontRefRightArmFront" node="0>0|5|1|0|2|0"/>
        <i3dMapping id="wheelsRightFrontRightArmFront" node="0>0|5|1|0|2|1"/>
        <i3dMapping id="discArmFrontRightArmRot" node="0>0|5|1|0|3|0"/>
        <i3dMapping id="discArmFrontRightArm" node="0>0|5|1|0|3|0|0"/>
        <i3dMapping id="disc2RightArmFront2" node="0>0|5|1|0|3|0|0|0"/>
        <i3dMapping id="disc1RightArmFront2" node="0>0|5|1|0|3|0|0|1"/>
        <i3dMapping id="soilAnimation3RightArmFront2" node="0>0|5|1|0|3|0|0|2|0"/>
        <i3dMapping id="discArmBackRightArmRot" node="0>0|5|1|0|3|1"/>
        <i3dMapping id="discArmBackRightArm" node="0>0|5|1|0|3|1|0"/>
        <i3dMapping id="discArmRightArm" node="0>0|5|1|0|3|1|0|0"/>
        <i3dMapping id="hydraulicDiscsRef" node="0>0|5|1|0|3|1|0|0|0"/>
        <i3dMapping id="disc1RightArmFront" node="0>0|5|1|0|3|1|0|1"/>
        <i3dMapping id="disc2RightArmFront" node="0>0|5|1|0|3|1|0|2"/>
        <i3dMapping id="outerDiscRightArmFront" node="0>0|5|1|0|3|1|0|3|0"/>
        <i3dMapping id="sowingArmRightArmRot" node="0>0|5|1|0|3|2"/>
        <i3dMapping id="sowingArmRightArm" node="0>0|5|1|0|3|2|0"/>
        <i3dMapping id="hydraulicSowingArmRefRightArm" node="0>0|5|1|0|3|2|0|0"/>
        <i3dMapping id="discsRightArm" node="0>0|5|1|0|3|2|0|1"/>
        <i3dMapping id="discs2RightArm" node="0>0|5|1|0|3|2|0|2"/>
        <i3dMapping id="discs3RightArm" node="0>0|5|1|0|3|2|0|3"/>
        <i3dMapping id="soilAnimationRightArm" node="0>0|5|1|0|3|2|0|4|0"/>
        <i3dMapping id="hydraulicWheelArmFrontRightArm" node="0>0|5|1|0|4|0"/>
        <i3dMapping id="hydraulicWheelArmFrontRightArmPunch" node="0>0|5|1|0|4|0|0"/>
        <i3dMapping id="hydraulicDiscsRightArm" node="0>0|5|1|0|4|1"/>
        <i3dMapping id="hydraulicDiscsRightArmPunch" node="0>0|5|1|0|4|1|0"/>
        <i3dMapping id="hydraulicSowingArmRightArm" node="0>0|5|1|0|4|2"/>
        <i3dMapping id="hydraulicSowingArmRightArmPunch" node="0>0|5|1|0|4|2|0"/>
        <i3dMapping id="markerRightRot" node="0>0|5|1|0|5|0"/>
        <i3dMapping id="markerRight" node="0>0|5|1|0|5|0|0"/>
        <i3dMapping id="hydraulicMarkerRefRightArm" node="0>0|5|1|0|5|0|0|0"/>
        <i3dMapping id="discRightArmMarker" node="0>0|5|1|0|5|0|0|1|0"/>
        <i3dMapping id="depthNodeRightMarker" node="0>0|5|1|0|5|0|0|2"/>
        <i3dMapping id="soilAnimationRight1RightArm" node="0>0|5|1|0|5|0|0|3"/>
        <i3dMapping id="markerRightStartIndex1" node="0>0|5|1|0|5|0|0|4"/>
        <i3dMapping id="markerRightWidthIndex1" node="0>0|5|1|0|5|0|0|5"/>
        <i3dMapping id="markerRightHeightIndex1" node="0>0|5|1|0|5|0|0|6"/>
        <i3dMapping id="markerRightStartIndexTest1" node="0>0|5|1|0|5|0|0|7"/>
        <i3dMapping id="markerRightWidthIndexTest1" node="0>0|5|1|0|5|0|0|8"/>
        <i3dMapping id="markerRightHeightIndexTest1" node="0>0|5|1|0|5|0|0|9"/>
        <i3dMapping id="hydraulicMarkerRightArm" node="0>0|5|1|0|5|0|1"/>
        <i3dMapping id="hydraulicMarkerPunch" node="0>0|5|1|0|5|0|1|0"/>
        <i3dMapping id="rightMarkerSpringRefRightArm" node="0>0|5|1|0|5|0|2"/>
        <i3dMapping id="rightMarkerSpring" node="0>0|5|1|0|5|1"/>
        <i3dMapping id="rightMarkerSpringPart" node="0>0|5|1|0|5|1|0"/>
        <i3dMapping id="soilEmitterRightArm" node="0>0|5|1|0|8|0"/>
        <i3dMapping id="smokeEmitterRightArm" node="0>0|5|1|0|8|1"/>
        <i3dMapping id="soilEmitter2RightArm" node="0>0|5|1|0|8|2"/>
        <i3dMapping id="discArmFrontMiddleArmRot" node="0>0|5|2|0"/>
        <i3dMapping id="discArmFrontMiddleArm" node="0>0|5|2|0|0"/>
        <i3dMapping id="discs1MiddleArmFront2" node="0>0|5|2|0|0|0"/>
        <i3dMapping id="discs2MiddleArmFront2" node="0>0|5|2|0|0|1"/>
        <i3dMapping id="groundReferenceNodeMiddleArm" node="0>0|5|2|0|0|2"/>
        <i3dMapping id="soilAnimation2MiddleArmFront2" node="0>0|5|2|0|0|3|0"/>
        <i3dMapping id="discArmBackMiddleArmRot" node="0>0|5|2|1"/>
        <i3dMapping id="discArmBackMiddleArm" node="0>0|5|2|1|0"/>
        <i3dMapping id="discArmMiddleArmFront" node="0>0|5|2|1|0|0"/>
        <i3dMapping id="hydraulicDiscsRefMiddleArmFront" node="0>0|5|2|1|0|0|0"/>
        <i3dMapping id="discs2MiddleArmFront" node="0>0|5|2|1|0|1"/>
        <i3dMapping id="discs1MiddleArmFront" node="0>0|5|2|1|0|2"/>
        <i3dMapping id="sowingArmMiddleArmRot" node="0>0|5|2|2"/>
        <i3dMapping id="sowingArmMiddleArm" node="0>0|5|2|2|0"/>
        <i3dMapping id="hydraulicSowingArmRefMiddleArm" node="0>0|5|2|2|0|0"/>
        <i3dMapping id="discsMiddleArm" node="0>0|5|2|2|0|1"/>
        <i3dMapping id="discs2MiddleArm" node="0>0|5|2|2|0|2"/>
        <i3dMapping id="discs3MiddleArm" node="0>0|5|2|2|0|3"/>
        <i3dMapping id="drivingLaneMarkerArms" node="0>0|5|2|2|0|4"/>
        <i3dMapping id="drivingLaneMarkerArmsHydraulic" node="0>0|5|2|2|0|4|0"/>
        <i3dMapping id="drivingLaneMarkerArmsHydraulicPunch" node="0>0|5|2|2|0|4|0|0"/>
        <i3dMapping id="drivingLaneWheelMiddleArm" node="0>0|5|2|2|0|4|1"/>
        <i3dMapping id="visPart" node="0>0|5|2|2|0|4|2"/>
        <i3dMapping id="depthNodeDrivingLane" node="0>0|5|2|2|0|4|3"/>
        <i3dMapping id="drivingLaneMarkerArmsHydraulicRef" node="0>0|5|2|2|0|5"/>
        <i3dMapping id="soilAnimationMiddle" node="0>0|5|2|2|0|6|0"/>
        <i3dMapping id="soilEmitterMiddleArm" node="0>0|5|2|3|0"/>
        <i3dMapping id="smokeEmitterMiddleArm" node="0>0|5|2|3|1"/>
        <i3dMapping id="soilEmitter3MiddleArm" node="0>0|5|2|3|2"/>
        <i3dMapping id="ladderArm1" node="0>0|5|3|0"/>
        <i3dMapping id="ladder" node="0>0|5|3|0|0"/>
        <i3dMapping id="plattformBarRot1" node="0>0|5|3|0|1"/>
        <i3dMapping id="plattformBarPart" node="0>0|5|3|0|1|0"/>
        <i3dMapping id="ladderArm2" node="0>0|5|3|1"/>
        <i3dMapping id="platform" node="0>0|5|3|2"/>
        <i3dMapping id="plattformBarRot2" node="0>0|5|3|2|1"/>
        <i3dMapping id="plattformBarPartRef" node="0>0|5|3|2|2"/>
        <i3dMapping id="hydraulicPlatformRef" node="0>0|5|3|2|3"/>
        <i3dMapping id="platformBar" node="0>0|5|3|3"/>
        <i3dMapping id="platformBarPart" node="0>0|5|3|3|0"/>
        <i3dMapping id="hydraulicPlatform" node="0>0|5|3|4"/>
        <i3dMapping id="hydraulicPlatformPunch" node="0>0|5|3|4|0"/>
        <i3dMapping id="hydraulicPlatformRefFrame" node="0>0|5|3|5"/>
        <i3dMapping id="cover" node="0>0|5|4|0"/>
        <i3dMapping id="hydraulic" node="0>0|5|4|0|0"/>
        <i3dMapping id="hydraulicPunch" node="0>0|5|4|0|0|0"/>
        <i3dMapping id="coverHydraulicRef" node="0>0|5|4|1"/>
        <i3dMapping id="hydraulicWheelArmMiddleArm" node="0>0|6|0"/>
        <i3dMapping id="hydraulicWheelArmMiddleArmPunch" node="0>0|6|0|0"/>
        <i3dMapping id="hydraulicDiscsMiddleArm" node="0>0|6|1"/>
        <i3dMapping id="hydraulicDiscsMiddleArmPunch" node="0>0|6|1|0"/>
        <i3dMapping id="hydraulicSowingArmMiddleArm" node="0>0|6|2"/>
        <i3dMapping id="hydraulicSowingArmMiddleArmPunch" node="0>0|6|2|0"/>
        <i3dMapping id="lockLeft" node="0>0|6|3|0"/>
        <i3dMapping id="hydraulicLock" node="0>0|6|3|0|0"/>
        <i3dMapping id="hydraulicLockPunch" node="0>0|6|3|0|0|0"/>
        <i3dMapping id="lockRight" node="0>0|6|3|1"/>
        <i3dMapping id="hydraulicLockRef" node="0>0|6|3|1|0"/>
        <i3dMapping id="workAreaStartSowing" node="0>0|7|0|0"/>
        <i3dMapping id="workAreaWidthSowing" node="0>0|7|0|1"/>
        <i3dMapping id="workAreaHeightSowing" node="0>0|7|0|2"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|8|0|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|8|0|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|8|0|2"/>
        <i3dMapping id="sizeMarkerLeft" node="0>0|8|1|0"/>
        <i3dMapping id="sizeMarkerRight" node="0>0|8|1|1"/>
        <i3dMapping id="sizeMarkerBack" node="0>0|8|1|2"/>
        <i3dMapping id="aiCollisionTrigger" node="0>0|8|2"/>
        <i3dMapping id="fillVolumeSeeds" node="0>0|9|0|0"/>
        <i3dMapping id="unloadNodeSeeds" node="0>0|9|0|1"/>
        <i3dMapping id="loadNodeSeeds" node="0>0|9|0|2"/>
        <i3dMapping id="fillVolumeFertilizer" node="0>0|9|1|0"/>
        <i3dMapping id="unloadNodeFertilizer" node="0>0|9|1|1"/>
        <i3dMapping id="loadNodeFertilizer" node="0>0|9|1|2"/>
        <i3dMapping id="exactFillRootNode" node="0>0|9|2"/>
        <i3dMapping id="exactFillRootNode2" node="0>0|9|3"/>
        <i3dMapping id="left_bone_animation" node="0>1"/>
        <i3dMapping id="right_bone_animation" node="0>2"/>
        <i3dMapping id="pronto9DC_attacher_component2" node="1>"/>
        <i3dMapping id="attacherJoint" node="1>0"/>
        <i3dMapping id="attacherRef" node="1>1"/>
        <i3dMapping id="wheelArmFrontLeftArmComponent" node="2>0"/>
        <i3dMapping id="wheelLeftArmComponent" node="2>0|0"/>
        <i3dMapping id="wheelBackLeftLeftArmComponent" node="2>1"/>
        <i3dMapping id="leftArmRefLeftArmComponent" node="2>2"/>
        <i3dMapping id="wheelArmFrontRightArmComponent" node="3>0"/>
        <i3dMapping id="wheelRightArmComponent" node="3>0|0"/>
        <i3dMapping id="wheelBackRightRightArmComponent" node="3>1"/>
        <i3dMapping id="rightArmRefRightArmComponent" node="3>2"/>
    </i3dMappings>
</vehicle>
